Pengembangan Media Pembelajaran Monopoli untuk Materi Vektor

Penulis

  • Sarah Aulia Oktaviani Universitas Indraprasta PGRI
  • Monika Clara Noviati Universitas Indraprasta PGRI
  • Setyani Intan Novitasari Universitas Indraprasta PGRI
  • Dhela Anindi Ramadhanti Universitas Indraprasta PGRI
  • Leonard Leonard Universitas Indraprasta PGRI, Indonesia

DOI:

https://doi.org/10.61193/jidr.v1i2.20

Abstrak

The purpose of this study is to develop media education based on monopoly games as a viable medium to help mathematics learning in high school. The research method used is ADDIE (Analyze, Design, Development, Implementation, and Evaluation). The results showed that this media education can increase student interest in learning and assist teachers in providing cognitive value and activeness. So, it can be concluded that the media education of mathematical monopoly for vector material is feasible to use.

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Unduhan

Diterbitkan

2021-07-21

Cara Mengutip

Oktaviani, S. A., Noviati, M. C., Novitasari, S. I., Ramadhanti, D. A., & Leonard, L. (2021). Pengembangan Media Pembelajaran Monopoli untuk Materi Vektor. Journal of Instructional Development Research, 1(2), 59–74. https://doi.org/10.61193/jidr.v1i2.20

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